Awareness bubbles now appear below the UI
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@@ -181,6 +181,7 @@ var AISprite = function(game, x, y, key, frame) {
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this.state_changed_at = new Phaser.Point(this.x, this.y);
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this.state_changed_at = new Phaser.Point(this.x, this.y);
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this.startAwarenessTimer();
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this.startAwarenessTimer();
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setAwarenessState(this, state);
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setAwarenessState(this, state);
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bubblegroup = game.state.states.game.bubble_group;
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if ( isSet(this.awareness_effect) ) {
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if ( isSet(this.awareness_effect) ) {
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this.awareness_effect.alive = false;
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this.awareness_effect.alive = false;
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@@ -209,7 +210,10 @@ var AISprite = function(game, x, y, key, frame) {
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this.awareness_effect = game.state.states.game.add.sprite(
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this.awareness_effect = game.state.states.game.add.sprite(
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this.x + 16,
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this.x + 16,
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this.y - 16,
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this.y - 16,
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'balloon');
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'balloon',
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0,
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bubblegroup
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);
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addAnimation(this.awareness_effect, animkey);
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addAnimation(this.awareness_effect, animkey);
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this.awareness_effect.play(animkey, null, false, true);
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this.awareness_effect.play(animkey, null, false, true);
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}
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}
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