diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 1dbfc6a..966789e 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -1061,7 +1061,7 @@ var AISprite = function(game, x, y, key, frame) { this.target = nearestInGroup(this, aiSprites, "townsfolk-guard"); } if ( this.target !== null ) { - if ( (typeof this.target.canSeeSprite !== undefined && + if ( ((typeof this.target.canSeeSprite !== undefined) && (this.target.canSeeSprite(this) == true)) || (game.physics.arcade.collide(this, this.target) == true) ) { if ( hasState(this, STATE_RUNNINGTOLIGHT) == true ) {