From 1bfd07ae817847125fa43771308d72d72c0960ee Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Sat, 14 Jun 2014 14:45:52 -0700 Subject: [PATCH] Making AI able to 'see' the player --- moonlight/js/moonlight-skulk.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 1f22cd5..3975a17 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -609,8 +609,8 @@ var AISprite = function(game, x, y, key, frame) { this.y - this.view_distance ); var p2 = new Phaser.Point(viewline.end.x, viewline.end.y); p2.rotate(p1.x, p1.y, -45, true); - var p3 = new Phaser.point(viewline.end.x, viewline.end.y); - var p4 = new Phaser.point(viewline.end.x, viewline.end.y); + var p3 = new Phaser.Point(viewline.end.x, viewline.end.y); + var p4 = new Phaser.Point(viewline.end.x, viewline.end.y); p4.rotate(p1.x, p1.y, 45, true); /*