From 1ccab4cdea0b6d68ede8cf6e39a62fc629fa004e Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Sat, 14 Jun 2014 17:09:11 -0700 Subject: [PATCH] Fixing a bug where lights disappeared too soon --- moonlight/js/moonlight-skulk.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 5b8efe2..ad32624 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -786,7 +786,7 @@ var AISprite = function(game, x, y, key, frame) { Phaser.Sprite.call(this, game, x, y, null); game.physics.arcade.enable(this); - this.can_move = 'false'; + this.can_move = 'true'; this.collide_with_player = 'true'; this.collide_with_map = 'true'; this.carries_light = 'false';