More wandering sprite work
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@@ -440,7 +440,7 @@ GameState.prototype.update = function()
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this.check_input();
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this.physics.arcade.collide(player, layer);
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this.wanderingSprites.iterate(exists, true, function(x) {
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this.wanderingSprites.iterate('exists', true, function(x) {
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this.physics.arcade.collide(x);
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});
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//this.movingLight.x = player.x;
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