diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index f116de3..77491e9 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -313,7 +313,7 @@ GameState.prototype.create = function() this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height); // drop this lower to make the map darker - this.shadowTextureColor = 'rgb(255, 255, 255)'; + this.shadowTextureColor = 'rgb(30, 30, 30)'; // Create an object that will use the bitmap as a texture this.shadowSprite = game.add.image(0, 0, this.shadowTexture);