diff --git a/moonlight/gfx/bigmap.json b/moonlight/gfx/bigmap.json index 890077f..7560b28 100644 --- a/moonlight/gfx/bigmap.json +++ b/moonlight/gfx/bigmap.json @@ -206,7 +206,7 @@ { "sound_key":"fountain" }, - "type":"", + "type":"Sounds", "visible":true, "width":0, "x":736, @@ -222,7 +222,7 @@ "sound_nofade":"true", "sound_volume":"0.5" }, - "type":"", + "type":"Sounds", "visible":true, "width":0, "x":64, diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 4a7d269..033fa75 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -975,7 +975,7 @@ GameState.prototype.create = function() }, this) this.staticSounds = game.add.group(); - this.map.createFromObjects('Sounds', 11, 'player', 0, true, false, this.staticSounds, SoundSprite); + this.map.createFromObjects('Sounds', null, 'player', 0, true, false, this.staticSounds, SoundSprite); this.staticSounds.forEach(function(snd) { snd.update_new_values(); }, this)