Face a random direction when you stop at a light
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@@ -171,9 +171,6 @@ var AISprite = function(game, x, y, key, frame) {
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aistate = "losthim";
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break;
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}
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default {
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return;
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}
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}
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var mylines = moonlightDialog['status'][this.sprite_group][aistate];
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@@ -319,7 +316,7 @@ var AISprite = function(game, x, y, key, frame) {
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this.turnRandomDirection = function() {
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var directions = [STATE_FACE_DOWN, STATE_FACE_LEFT,
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STATE_FACE_RIGHT, STATE_FACE_UP];
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setMovingState(this, game.rnd.integerInRange(0, 3));
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setMovingState(this, directions[game.rnd.integerInRange(0, 3)]);
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this.animations.stop();
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this.animations.play("bipedrun" + spriteFacing(this));
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this.animations.stop();
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