Merge branch 'master' of github.com:akesterson/moonlight-skulk
This commit is contained in:
@@ -24,19 +24,27 @@
|
|||||||
</div>
|
</div>
|
||||||
<table>
|
<table>
|
||||||
<tr>
|
<tr>
|
||||||
<td>
|
<td rowspan=2>
|
||||||
<br/>Audio Volume
|
<ul>
|
||||||
|
<li>Click New Game to start</li>
|
||||||
|
<li>Arrow keys to walk</li>
|
||||||
|
<li>Hold down SHIFT to run</li>
|
||||||
|
<li>Face someone and press<br/>SPACE to steal</li>
|
||||||
|
</ul>
|
||||||
|
</td>
|
||||||
|
<td>
|
||||||
|
Audio Volume
|
||||||
</td>
|
</td>
|
||||||
<td>
|
<td>
|
||||||
<br/><input type="range" id="uiMusicVolume" min="1" max="100" value="75"/>
|
<input type="range" id="uiMusicVolume" min="1" max="100" value="75"/>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td>
|
<td>
|
||||||
<br/>Brightness
|
Brightness
|
||||||
</td>
|
</td>
|
||||||
<td>
|
<td>
|
||||||
<br/><input type="range" id="uiGamma" min="1" max="30" value="0"/>
|
<input type="range" id="uiGamma" min="1" max="30" value="0"/>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
|
|||||||
@@ -29,7 +29,10 @@ GameState.prototype.create = function()
|
|||||||
);
|
);
|
||||||
if ( lp['inject_sprites'] == true ) {
|
if ( lp['inject_sprites'] == true ) {
|
||||||
this.aiSprites = game.add.group();
|
this.aiSprites = game.add.group();
|
||||||
this.aiSprites.debug = true;
|
this.aiSprites.debug = false;
|
||||||
|
this.aiSpriteEffects = game.add.group();
|
||||||
|
this.staticSounds = game.add.group();
|
||||||
|
this.bubble_group = game.add.group();
|
||||||
this.map.createFromObjects('AI', 3544, 'player', 0, true, false, this.aiSprites, AISprite);
|
this.map.createFromObjects('AI', 3544, 'player', 0, true, false, this.aiSprites, AISprite);
|
||||||
this.aiSprites.forEach(function(spr) {
|
this.aiSprites.forEach(function(spr) {
|
||||||
spr.update_new_values();
|
spr.update_new_values();
|
||||||
@@ -111,16 +114,12 @@ GameState.prototype.create = function()
|
|||||||
light.update_new_values();
|
light.update_new_values();
|
||||||
}, this)
|
}, this)
|
||||||
|
|
||||||
this.aiSpriteEffects = game.add.group();
|
|
||||||
|
|
||||||
this.staticSounds = game.add.group();
|
|
||||||
this.map.createFromObjects('Sounds', 11, 'player', 0, true, false, this.staticSounds, SoundSprite);
|
this.map.createFromObjects('Sounds', 11, 'player', 0, true, false, this.staticSounds, SoundSprite);
|
||||||
this.staticSounds.forEach(function(snd) {
|
this.staticSounds.forEach(function(snd) {
|
||||||
snd.update_new_values();
|
snd.update_new_values();
|
||||||
}, this)
|
}, this)
|
||||||
|
|
||||||
this.bubble_group = game.add.group();
|
|
||||||
|
|
||||||
this.uigroup = game.add.group();
|
this.uigroup = game.add.group();
|
||||||
this.recentlyStolenGroup = game.add.group();
|
this.recentlyStolenGroup = game.add.group();
|
||||||
this.game.time.advancedTiming = true;
|
this.game.time.advancedTiming = true;
|
||||||
@@ -432,7 +431,7 @@ GameState.prototype.update = function()
|
|||||||
_AI_collide);
|
_AI_collide);
|
||||||
this.updateShadowTexture();
|
this.updateShadowTexture();
|
||||||
|
|
||||||
if ( this.aiSprites.debug == false ) {
|
if ( this.aiSprites.debug == true ) {
|
||||||
function _draw_viewrect(x) {
|
function _draw_viewrect(x) {
|
||||||
var r = x.viewRectangle();
|
var r = x.viewRectangle();
|
||||||
if ( isSet(r) == false )
|
if ( isSet(r) == false )
|
||||||
@@ -483,6 +482,8 @@ GameState.prototype.shutdown = function()
|
|||||||
}, this);
|
}, this);
|
||||||
this.aiSprites.destroy();
|
this.aiSprites.destroy();
|
||||||
this.aiSprites = null;
|
this.aiSprites = null;
|
||||||
|
this.aiSpriteEffects.destroy();
|
||||||
|
this.aiSpriteEffects = null;
|
||||||
this.uigroup.destroy();
|
this.uigroup.destroy();
|
||||||
this.uigroup = null;
|
this.uigroup = null;
|
||||||
this.recentlyStolenGroup.destroy();
|
this.recentlyStolenGroup.destroy();
|
||||||
|
|||||||
Reference in New Issue
Block a user