Merge branch 'master' of github.com:akesterson/moonlight-skulk
This commit is contained in:
@@ -24,19 +24,27 @@
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</div>
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<table>
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<tr>
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<td>
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<br/>Audio Volume
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<td rowspan=2>
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<ul>
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<li>Click New Game to start</li>
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<li>Arrow keys to walk</li>
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<li>Hold down SHIFT to run</li>
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<li>Face someone and press<br/>SPACE to steal</li>
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</ul>
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</td>
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<td>
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Audio Volume
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</td>
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<td>
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<br/><input type="range" id="uiMusicVolume" min="1" max="100" value="75"/>
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<input type="range" id="uiMusicVolume" min="1" max="100" value="75"/>
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</td>
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</tr>
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<tr>
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<td>
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<br/>Brightness
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Brightness
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</td>
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<td>
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<br/><input type="range" id="uiGamma" min="1" max="30" value="0"/>
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<input type="range" id="uiGamma" min="1" max="30" value="0"/>
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</td>
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</tr>
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</table>
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@@ -29,7 +29,10 @@ GameState.prototype.create = function()
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);
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if ( lp['inject_sprites'] == true ) {
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this.aiSprites = game.add.group();
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this.aiSprites.debug = true;
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this.aiSprites.debug = false;
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this.aiSpriteEffects = game.add.group();
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this.staticSounds = game.add.group();
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this.bubble_group = game.add.group();
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this.map.createFromObjects('AI', 3544, 'player', 0, true, false, this.aiSprites, AISprite);
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this.aiSprites.forEach(function(spr) {
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spr.update_new_values();
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@@ -111,16 +114,12 @@ GameState.prototype.create = function()
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light.update_new_values();
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}, this)
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this.aiSpriteEffects = game.add.group();
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this.staticSounds = game.add.group();
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this.map.createFromObjects('Sounds', 11, 'player', 0, true, false, this.staticSounds, SoundSprite);
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this.staticSounds.forEach(function(snd) {
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snd.update_new_values();
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}, this)
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this.bubble_group = game.add.group();
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this.uigroup = game.add.group();
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this.recentlyStolenGroup = game.add.group();
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this.game.time.advancedTiming = true;
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@@ -432,7 +431,7 @@ GameState.prototype.update = function()
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_AI_collide);
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this.updateShadowTexture();
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if ( this.aiSprites.debug == false ) {
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if ( this.aiSprites.debug == true ) {
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function _draw_viewrect(x) {
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var r = x.viewRectangle();
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if ( isSet(r) == false )
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@@ -483,6 +482,8 @@ GameState.prototype.shutdown = function()
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}, this);
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this.aiSprites.destroy();
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this.aiSprites = null;
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this.aiSpriteEffects.destroy();
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this.aiSpriteEffects = null;
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this.uigroup.destroy();
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this.uigroup = null;
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this.recentlyStolenGroup.destroy();
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