From 267bae76aae5feb9ffbde640ec86a4499e05f363 Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Sat, 14 Jun 2014 17:07:41 -0700 Subject: [PATCH] Fixing a bug where lights disappeared too soon --- moonlight/gfx/bigmap.json | 4 +--- moonlight/js/moonlight-skulk.js | 2 -- 2 files changed, 1 insertion(+), 5 deletions(-) diff --git a/moonlight/gfx/bigmap.json b/moonlight/gfx/bigmap.json index d244894..58916a8 100644 --- a/moonlight/gfx/bigmap.json +++ b/moonlight/gfx/bigmap.json @@ -164,8 +164,6 @@ "name":"FountainGuard", "properties": { - "can_move":"false", - "collide_with_player":"true", "sprite_group":"townsfolk-female", "sprite_name":"townsfolk-female-3" }, @@ -181,7 +179,7 @@ "name":"FountainPerson", "properties": { - "can_move":"false" + }, "type":"", "visible":true, diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 318a800..5b8efe2 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -630,7 +630,6 @@ var AISprite = function(game, x, y, key, frame) { return false; var sprrect = new Phaser.Rectangle(spr.x, spr.y, 32, 32); if ( viewrect.intersects(sprrect) || viewrect.containsRect(sprrect) ) { - console.log("I SEE YOU YOU FUCKER"); return true; } return false; @@ -940,7 +939,6 @@ GameState.prototype.updateShadowTexture = function() { this.game.camera.width, this.game.camera.height); if ( ! light.rect.intersects(r1) ) { - console.log("Light does not appear on camera"); return; } }