Light meter
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@@ -284,8 +284,12 @@ var moonlightSettings = {
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],
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'images': [
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{
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'name': 'simplelight',
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'path': 'gfx/lights/light-white-256px.png'
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'name': 'lightbox.png',
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'path': 'gfx/ui/lightbox.png'
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},
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{
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'name': 'lightbar.png',
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'path': 'gfx/ui/lightbar.png'
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},
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{
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'name': 'wordbubble',
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@@ -906,13 +910,6 @@ GameState.prototype.create = function()
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this.camera.follow(player, Phaser.Camera.FOLLOW_TOPDOWN);
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controls = game.input.keyboard.createCursorKeys();
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this.game.time.advancedTiming = true;
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this.fpsText = this.game.add.text(
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20, 20, '', { font: '16px Arial', fill: '#ffffff' }
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);
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this.fpsText.fixedToCamera = true;
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this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height);
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// drop this lower to make the map darker
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this.shadowTextureColor = 'rgb(60, 60, 60)';
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@@ -931,6 +928,23 @@ GameState.prototype.create = function()
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this.staticSounds.forEach(function(snd) {
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snd.update_new_values();
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}, this)
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this.uigroup = game.add.group();
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this.game.time.advancedTiming = true;
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this.fpsText = this.game.add.text(
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20, 20, '', { font: '16px Arial', fill: '#ffffff' }, this.uigroup
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);
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this.lightbox = this.game.add.image(game.camera.width / 2 - 50,
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game.camera.height - 40,
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'lightbox',
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0,
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this.uigroup);
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this.lightbar = this.game.add.image(this.lightbox.x + 3,
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this.lightbox.y + 3,
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'lightbar',
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0,
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this.uigroup);
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this.uigroup.setAll('fixedToCamera', true);
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}
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GameState.prototype.updateShadowTexture = function() {
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