diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index aa2a4b0..28f8ca5 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -530,7 +530,7 @@ GameState.prototype.create = function() this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height); // drop this lower to make the map darker - this.shadowTextureColor = 'rgb(30, 30, 30)'; + this.shadowTextureColor = 'rgb(50, 50, 50)'; // Create an object that will use the bitmap as a texture this.shadowSprite = game.add.image(0, 0, this.shadowTexture);