From 2fef0bde537b389193007e8ef016c1ac791be827 Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Sat, 14 Jun 2014 15:46:08 -0700 Subject: [PATCH] Making AI able to 'see' the player --- moonlight/js/moonlight-skulk.js | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index a90a3b5..defcf84 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -624,9 +624,11 @@ var AISprite = function(game, x, y, key, frame) { return false; } + var sprrect = Phaser.Rectangle(spr.x, spr.y, spr.x + 32, spr.y + 32); + return ( - viewrect.intersectsRaw(spr.x, spr.y, spr.x + 32, spr.y + 32) || - viewrect.containsRaw(spr.x, spr.y, spr.x + 32, spr.y + 32) ); + viewrect.intersects(sprrect) || + viewrect.containsRect(sprrect) ); } this.enableWordBubble = function() { @@ -1095,6 +1097,7 @@ GameState.prototype.update = function() } if ( x.collide_with_player == false ) return; + x.canSeeSprite(player, true); this.physics.arcade.collide(x, player); }