Refactoring
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@@ -336,5 +336,5 @@ Gamestate.prototype.update = function()
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this.updateShadowTexture();
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this.updateShadowTexture();
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}
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}
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var game = new Phaser.Game(640, 480, Phaser.AUTO, '', { preload: preload, create: create, update: update });
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var game = new Phaser.Game(640, 480, Phaser.AUTO, '');
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game.state.add('game', GameState, true);
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game.state.add('game', GameState, true);
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