Add positional sounds from the tilemap

This commit is contained in:
2014-06-13 23:16:27 -07:00
parent a51c3f30db
commit 34c48d083f

View File

@@ -106,7 +106,8 @@ SoundSprite.prototype.update_new_values = function() {
console.log("Sound should be playing");
}
SoundSprite.prototype.adjust_relative_to_player = function() {
SoundSprite.prototype.adjust_relative_to_player = function(spr) {
console.log(spr);
if ( this.sound_nofade == true ) {
this.sound.volume = 1.0;
return;
@@ -116,10 +117,10 @@ SoundSprite.prototype.adjust_relative_to_player = function() {
// hypotenuse of a triangle drawn from the point (p) to the
// sprite in question
var xd = (game.player.x - this.x);
var xd = (spr.x - this.x);
if ( xd < 0 )
xd = -(xd);
var yd = (game.player.y - this.y);
var yd = (spr.y - this.y);
if ( yd < 0 )
yd = -(yd);
var hyp = Math.sqrt((xd * xd) + (yd * yd));
@@ -1077,7 +1078,7 @@ GameState.prototype.update = function()
}
function _fix_audio_relative(x) {
x.adjust_relative_to_player();
x.adjust_relative_to(this.player);
}
this.staticSounds.forEach(_fix_audio_relative, this);