Reworking the junkmap

This commit is contained in:
2014-06-12 23:11:38 -07:00
parent 2ff09915c6
commit 35097ddc92

View File

@@ -813,7 +813,7 @@ GameState.prototype.create = function()
layer.resizeWorld(); layer.resizeWorld();
} else if ( lp['type'] == "objects" ) { } else if ( lp['type'] == "objects" ) {
console.log("this.map.createFromObjects(" + ln + ", "+ ln +", undefined, 0, true, false, undefined, Light)"); console.log("this.map.createFromObjects(" + ln + ", "+ ln +", undefined, 0, true, false, undefined, Light)");
this.map.createFromObjects(ln, ln, undefined, 0, true, false, undefined, Light); this.map.createFromObjects(ln, ln, null, 0, true, false, undefined, Light);
} }
} }