Working on effect bubbles (visual indicators for awareness state changes)

This commit is contained in:
2014-06-15 13:39:55 -07:00
parent 60169b2d6c
commit 370d582936

View File

@@ -696,6 +696,11 @@ var AISprite = function(game, x, y, key, frame) {
this.setAwarenessEffect = function(state) { this.setAwarenessEffect = function(state) {
var animkey = ""; var animkey = "";
if ( this.awareness_effect !== null ) {
this.awareness_effect.alive = false;
this.awareness_effect.destroy();
this.awareness_effect = null;
}
if ( state == STATE_ALERTED ) { if ( state == STATE_ALERTED ) {
animkey = "alerted"; animkey = "alerted";
} else if ( state == STATE_CONCERNED ) { } else if ( state == STATE_CONCERNED ) {
@@ -1269,7 +1274,13 @@ GameState.prototype.update = function()
if ( x.collide_with_player == false ) if ( x.collide_with_player == false )
return; return;
if ( x.canSeeSprite(player, false) == true ) { if ( x.canSeeSprite(player, false) == true ) {
setAwarenessState(x, STATE_ALERTED); if ( hasState(x, STATE_ALERTED) == false ) {
setAwarenessState(x, STATE_ALERTED);
}
} else {
if ( hasState(x, STATE_ALERTED) == true ) {
setAwarenessState(x, STATE_LOSTHIM);
}
} }
this.physics.arcade.collide(x, player); this.physics.arcade.collide(x, player);
} }