More wandering sprite work
This commit is contained in:
@@ -453,9 +453,11 @@ GameState.prototype.update = function()
|
||||
this.check_input();
|
||||
this.physics.arcade.collide(player, layer);
|
||||
|
||||
this.wanderingSprites.iterate('exists', true, function(x) {
|
||||
function _inner_collidewith(x) {
|
||||
this.physics.arcade.collide(x, layer);
|
||||
});
|
||||
}
|
||||
|
||||
this.wanderingSprites.iterate('exists', true, _inner_collidewith);
|
||||
//this.movingLight.x = player.x;
|
||||
//this.movingLight.y = player.y;
|
||||
this.updateShadowTexture();
|
||||
|
||||
Reference in New Issue
Block a user