Size wordbubbles to text
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@@ -285,7 +285,6 @@
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"name":"BigTopCustomer2",
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"name":"BigTopCustomer2",
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"properties":
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"properties":
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{
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{
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"sprite_canmove":"false",
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"sprite_group":"townsfolk-female",
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"sprite_group":"townsfolk-female",
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"sprite_name":"townsfolk-female-2"
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"sprite_name":"townsfolk-female-2"
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},
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},
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@@ -301,7 +300,6 @@
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"name":"BigTopCustomer2",
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"name":"BigTopCustomer2",
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"properties":
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"properties":
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{
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{
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"sprite_canmove":"false",
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"sprite_group":"townsfolk-male",
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"sprite_group":"townsfolk-male",
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"sprite_name":"townsfolk-male-3"
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"sprite_name":"townsfolk-male-3"
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},
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},
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@@ -567,7 +567,6 @@ var moonlightDialog = {
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},
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},
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"townsfolk-guard" : {
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"townsfolk-guard" : {
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"unaware" : [
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"unaware" : [
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"This is some\nmultiline text\nin this bitch",
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"Just doing my civic duty.",
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"Just doing my civic duty.",
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"Good day, citizens.",
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"Good day, citizens.",
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"Honor. Liberty. Justice.\nOh, and pancakes…\nI love pancakes.",
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"Honor. Liberty. Justice.\nOh, and pancakes…\nI love pancakes.",
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@@ -827,18 +826,13 @@ var AISprite = function(game, x, y, key, frame) {
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var mylines = moonlightDialog['status'][this.sprite_group][aistate];
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var mylines = moonlightDialog['status'][this.sprite_group][aistate];
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bubbleimg = game.cache.getImage('wordbubble');
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bubbleimg = game.cache.getImage('wordbubble');
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//text = mylines[game.rnd.integerInRange(0, mylines.length-1)];
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text = mylines[game.rnd.integerInRange(0, mylines.length-1)];
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text = mylines[0];
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console.log(text);
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style = {font: '14px Arial Bold', fill: '#ffffff'}
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style = {font: '14px Arial Bold', fill: '#ffffff'}
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this.text_size = stringSize(text, style['font']);
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this.text_size = stringSize(text, style['font']);
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this.bubble_sprite = game.add.sprite(this.x, this.y, 'wordbubble');
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this.bubble_sprite = game.add.sprite(this.x, this.y, 'wordbubble');
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this.bubble_sprite.anchor.setTo(0.5, 1.0);
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this.bubble_sprite.anchor.setTo(0.5, 1.0);
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console.log(this.text_size);
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console.log(this.bubble_sprite.scale);
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this.bubble_sprite.scale.x = Number((this.text_size[0] + 16) / bubbleimg.width);
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this.bubble_sprite.scale.x = Number((this.text_size[0] + 16) / bubbleimg.width);
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this.bubble_sprite.scale.y = Number((this.text_size[1] + 16) / bubbleimg.height);
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this.bubble_sprite.scale.y = Number((this.text_size[1] + 16) / bubbleimg.height);
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console.log(this.bubble_sprite);
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this.bubble_text = game.add.text(this.x, this.y, text, style);
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this.bubble_text = game.add.text(this.x, this.y, text, style);
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this.snap_bubble_position();
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this.snap_bubble_position();
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@@ -915,7 +909,6 @@ var AISprite = function(game, x, y, key, frame) {
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}
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}
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this.update_new_values = function() {
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this.update_new_values = function() {
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console.log(this);
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if ( this.timer !== null )
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if ( this.timer !== null )
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this.timer.stop();
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this.timer.stop();
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this.animations.destroy();
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this.animations.destroy();
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