Reworking the junkmap
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@@ -47,13 +47,14 @@ var Light = function(game, x, y, key, frame, radius, fade, color_start, color_st
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console.log(this);
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console.log(this);
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};
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};
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// Lightes are a type of Phaser.Sprite
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Light.prototype = Object.create(Phaser.Sprite.prototype);
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Light.prototype.constructor = Light;
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Light.prototype.update_rect = function() {
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Light.prototype.update_rect = function() {
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this.rect = new Phaser.Rectangle(this.x - this.radius, this.y - this.radius, this.radius * 2, this.radius * 2)
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this.rect = new Phaser.Rectangle(this.x - this.radius, this.y - this.radius, this.radius * 2, this.radius * 2)
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}
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}
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// Lightes are a type of Phaser.Sprite
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Light.prototype = Object.create(Phaser.Sprite.prototype);
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Light.prototype.constructor = Light;
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var moonlightSettings = {
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var moonlightSettings = {
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'map' : {
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'map' : {
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