diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 6003941..cfc8452 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -144,9 +144,9 @@ var moonlightSettings = { // Create torch objects // Torch constructor var Torch = function(game, x, y, radius, fade, color) { - color = typeof color == undefined ? [255, 255, 255] : color; - fade = typeof fade == undefined ? 0.25 : fade; - radius = typeof radius == undefined ? 64 : radius; + color = typeof color !== undefined ? [255, 255, 255] : color; + fade = typeof fade !== undefined ? 0.25 : fade; + radius = typeof radius !== undefined ? 64 : radius; Phaser.Sprite.call(this, game, x, y, null); // Set the pivot point for this sprite to the center