Map work
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@@ -88,7 +88,7 @@ function SoundSprite(game, x, y, key, frame,
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this.sound_volume = ( typeof sound_volume == undefined ? sound_volume : 1.0 );
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this.sound_volume = ( typeof sound_volume == undefined ? sound_volume : 1.0 );
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this.sound_position = ( typeof sound_position == undefined ? sound_position : 1.0 );
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this.sound_position = ( typeof sound_position == undefined ? sound_position : 1.0 );
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this.sound_loop = ( typeof sound_loop == undefined ? sound_loop : true );
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this.sound_loop = ( typeof sound_loop == undefined ? sound_loop : true );
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this.sound_forcerestart = ( typeof sound_forcerestart == undefined ? sound_forcerestart : true );
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this.sound_forcerestart = ( typeof sound_forcerestart == undefined ? sound_forcerestart : false );
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var def_distance = Math.sqrt(
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var def_distance = Math.sqrt(
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Number((game.camera.width/2) * (game.camera.width/2)) +
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Number((game.camera.width/2) * (game.camera.width/2)) +
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Number((game.camera.height/2) * (game.camera.height/2))
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Number((game.camera.height/2) * (game.camera.height/2))
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