diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index a6b238d..c3aa454 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -23,7 +23,7 @@ SPRITE_TOWNSFOLK_FEMALE4 = 8; SPRITE_TOWNSFOLK_GUARD1 = 9; SPRITE_TOWNSFOLK_GUARD2 = 10; -var game = new Phaser.Game(640, 480, Phaser.AUTO, ''); +var game = new Phaser.Game(800, 600, Phaser.AUTO, ''); // Create torch objects // Light constructor @@ -1040,6 +1040,12 @@ GameState.prototype.update = function() } function _inner_collide(x) { + //Fix their Z index while we're here + if ( x.y > player.x ) { + x.z = player.z + 1; + } else { + x.z = player.z - 1; + } for ( var ln in this.map_collision_layers ) { layer = this.map_collision_layers[ln]; this.physics.arcade.collide(x, layer);