Fix #34 : undefined reference was due to abuse of game.rnd.integerInRange out of bounds
This commit is contained in:
@@ -332,6 +332,8 @@ GameState.prototype.update = function()
|
||||
if ( hasState(player, STATE_STEALING) == true &&
|
||||
x.sprite_has_treasure == true ) {
|
||||
var prevpos = player.body.position;
|
||||
var prevwidth = player.body.width;
|
||||
var prevheight = player.body.height;
|
||||
player.body.position = new Phaser.Point();
|
||||
player.body.x = prevpos.x;
|
||||
player.body.y = prevpos.y;
|
||||
@@ -390,6 +392,8 @@ GameState.prototype.update = function()
|
||||
rs.fixedToCamera = true;
|
||||
}
|
||||
player.body.position = prevpos;
|
||||
player.body.width = prevwidth;
|
||||
player.body.height = prevheight;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user