From 40bb8f5840fa826396a5a48bdc8ce8abc84ed955 Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Thu, 12 Jun 2014 22:10:12 -0700 Subject: [PATCH] Reworking the junkmap --- moonlight/js/moonlight-skulk.js | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 12d9347..ed37a0e 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -773,27 +773,27 @@ GameState.prototype.preload = function() game.load.spritesheet(s['name'], s['path'], s['width'], s['height'], s['frames']) } + this.map = this.add.tilemap('map'); this.load.tilemap('map', moonlightSettings['map']['path'], null, Phaser.Tilemap.TILED_JSON); for (var k in moonlightSettings['map']['tilesets']) { var ts = moonlightSettings['map']['tilesets'][k]; - map.addTilesetImage(ts['name']); + this.map.addTilesetImage(ts['name']); } } GameState.prototype.create = function() { - map = this.add.tilemap('map'); this.map_collision_layers = []; for (var ln in moonlightSettings['map']['layers']) { console.log("Preparing layer " + ln); lp = moonlightSettings['map']['layers'][ln]; - layer = map.createLayer(ln); + layer = this.map.createLayer(ln); console.log("Setting collisions on " + ln); - map.setCollisionBetween( + this.map.setCollisionBetween( lp['collisionBetween'][0], lp['collisionBetween'][1], lp['collides']