Close #52 : AI was detecting correctly, some sprites were just drawn facing the wrong way at initialization time
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@@ -336,25 +336,6 @@
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"x":160,
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"x":160,
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"y":832
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"y":832
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},
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},
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{
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"gid":3544,
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"height":0,
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"name":"BigTopGuard",
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"properties":
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{
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"sprite_can_see_lightmeter":"0.15",
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"sprite_canmove":"false",
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"sprite_facing":"down",
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"sprite_group":"townsfolk-guard",
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"sprite_has_treasure":"true",
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"sprite_name":"townsfolk-guard-2"
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},
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"type":"AI",
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"visible":true,
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"width":0,
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"x":672,
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"y":384
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},
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{
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{
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"gid":3544,
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"gid":3544,
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"height":0,
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"height":0,
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@@ -841,7 +841,8 @@ var AISprite = function(game, x, y, key, frame) {
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addAnimation(this, 'bipedrunup');
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addAnimation(this, 'bipedrunup');
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addAnimation(this, 'bipedrundown');
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addAnimation(this, 'bipedrundown');
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setMovingState(this, faceStateFromString(this.sprite_facing));
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setMovingState(this, faceStateFromString(this.sprite_facing));
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setSpriteMovement(this);
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this.animations.play(getMovingAnimationName(this));
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this.animations.stop();
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this.ready_to_update = true;
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this.ready_to_update = true;
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this.runGlintEffect();
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this.runGlintEffect();
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}
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}
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