Close #12 : UI now shows a timer that counts from 8 pm to 5 am

This commit is contained in:
2014-06-27 21:41:57 -07:00
parent 9709a87fb0
commit 429e4398f5
2 changed files with 23 additions and 0 deletions

View File

@@ -10,6 +10,10 @@ TWEEN_DURATION_PERPIXEL_WALKING = 12;
TWEEN_DURATION_PERTILE_RUNNING = TWEEN_DURATION_PERPIXEL_RUNNING * 32; TWEEN_DURATION_PERTILE_RUNNING = TWEEN_DURATION_PERPIXEL_RUNNING * 32;
TWEEN_DURATION_PERTILE_WALKING = TWEEN_DURATION_PERPIXEL_WALKING * 32; TWEEN_DURATION_PERTILE_WALKING = TWEEN_DURATION_PERPIXEL_WALKING * 32;
DAYLIGHT_TIMER_TOTALTIME = (9 * 60 * 60 * 1000);
DAYLIGHT_TIMER_REPEAT = 1000 / 20;
DAYLIGHT_TIMER_REPEATCOUNT = (DAYLIGHT_TIMER_TOTALTIME / DAYLIGHT_TIMER_REPEAT ) + 1;
STATE_NONE = 0; STATE_NONE = 0;
STATE_UNAWARE = 1 << 1; STATE_UNAWARE = 1 << 1;
STATE_CONCERNED = 1 << 2; STATE_CONCERNED = 1 << 2;

View File

@@ -1,6 +1,12 @@
var GameState = function(game) { var GameState = function(game) {
} }
GameState.prototype.updateClock = function()
{
this.clock.setSeconds(this.clock.getSeconds() + 1);
this.clock.setMilliseconds(0);
}
GameState.prototype.create = function() GameState.prototype.create = function()
{ {
this.map = this.add.tilemap('map'); this.map = this.add.tilemap('map');
@@ -103,6 +109,18 @@ GameState.prototype.create = function()
this.uigroup = game.add.group(); this.uigroup = game.add.group();
this.game.time.advancedTiming = true; this.game.time.advancedTiming = true;
this.clockText = this.game.add.text(
20, SCREEN_HEIGHT - 40, '', { font : '16px Arial', fill: '#ffffff' }, this.uigroup
);
this.clock = new Date();
this.clock.setHours(22, 0, 0, 0);
this.clockTimer = game.time.create(true);
this.clockTimer.repeat(DAYLIGHT_TIMER_REPEAT,
DAYLIGHT_TIMER_REPEATCOUNT,
this.updateClock,
this);
this.clockTimer.start();
this.fpsText = this.game.add.text( this.fpsText = this.game.add.text(
20, 20, '', { font: '16px Arial', fill: '#ffffff' }, this.uigroup 20, 20, '', { font: '16px Arial', fill: '#ffffff' }, this.uigroup
); );
@@ -314,6 +332,7 @@ GameState.prototype.update = function()
if (game.time.fps !== 0) { if (game.time.fps !== 0) {
this.fpsText.setText(game.time.fps + ' FPS'); this.fpsText.setText(game.time.fps + ' FPS');
} }
this.clockText.setText("" + this.clock.getHours() + ":" + this.clock.getMinutes() + ":" + this.clock.getSeconds());
} }
function Boot() function Boot()