Close #12 : UI now shows a timer that counts from 8 pm to 5 am
This commit is contained in:
@@ -10,6 +10,10 @@ TWEEN_DURATION_PERPIXEL_WALKING = 12;
|
||||
TWEEN_DURATION_PERTILE_RUNNING = TWEEN_DURATION_PERPIXEL_RUNNING * 32;
|
||||
TWEEN_DURATION_PERTILE_WALKING = TWEEN_DURATION_PERPIXEL_WALKING * 32;
|
||||
|
||||
DAYLIGHT_TIMER_TOTALTIME = (9 * 60 * 60 * 1000);
|
||||
DAYLIGHT_TIMER_REPEAT = 1000 / 20;
|
||||
DAYLIGHT_TIMER_REPEATCOUNT = (DAYLIGHT_TIMER_TOTALTIME / DAYLIGHT_TIMER_REPEAT ) + 1;
|
||||
|
||||
STATE_NONE = 0;
|
||||
STATE_UNAWARE = 1 << 1;
|
||||
STATE_CONCERNED = 1 << 2;
|
||||
|
||||
@@ -1,6 +1,12 @@
|
||||
var GameState = function(game) {
|
||||
}
|
||||
|
||||
GameState.prototype.updateClock = function()
|
||||
{
|
||||
this.clock.setSeconds(this.clock.getSeconds() + 1);
|
||||
this.clock.setMilliseconds(0);
|
||||
}
|
||||
|
||||
GameState.prototype.create = function()
|
||||
{
|
||||
this.map = this.add.tilemap('map');
|
||||
@@ -103,6 +109,18 @@ GameState.prototype.create = function()
|
||||
|
||||
this.uigroup = game.add.group();
|
||||
this.game.time.advancedTiming = true;
|
||||
|
||||
this.clockText = this.game.add.text(
|
||||
20, SCREEN_HEIGHT - 40, '', { font : '16px Arial', fill: '#ffffff' }, this.uigroup
|
||||
);
|
||||
this.clock = new Date();
|
||||
this.clock.setHours(22, 0, 0, 0);
|
||||
this.clockTimer = game.time.create(true);
|
||||
this.clockTimer.repeat(DAYLIGHT_TIMER_REPEAT,
|
||||
DAYLIGHT_TIMER_REPEATCOUNT,
|
||||
this.updateClock,
|
||||
this);
|
||||
this.clockTimer.start();
|
||||
this.fpsText = this.game.add.text(
|
||||
20, 20, '', { font: '16px Arial', fill: '#ffffff' }, this.uigroup
|
||||
);
|
||||
@@ -314,6 +332,7 @@ GameState.prototype.update = function()
|
||||
if (game.time.fps !== 0) {
|
||||
this.fpsText.setText(game.time.fps + ' FPS');
|
||||
}
|
||||
this.clockText.setText("" + this.clock.getHours() + ":" + this.clock.getMinutes() + ":" + this.clock.getSeconds());
|
||||
}
|
||||
|
||||
function Boot()
|
||||
|
||||
Reference in New Issue
Block a user