Add positional sounds from the tilemap

This commit is contained in:
2014-06-13 23:56:48 -07:00
parent 6a0eab04c2
commit 440c19c964

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@@ -127,7 +127,8 @@ SoundSprite.prototype.adjust_relative_to = function(spr) {
Number((game.camera.height/2) * (game.camera.height/2)) Number((game.camera.height/2) * (game.camera.height/2))
); );
this.sound.volume = Math.min(0.0, (1.0 - Math.max(1.0, Number(hyp / hyp_perfect)))); this.sound.volume = Math.max(0.0, (1.0 - Math.max(1.0, Number(hyp / hyp_perfect))));
console.log([hyp_perfect, hyp, Number(hyp / hyp_perfect), this.sound.volume]); console.log([hyp_perfect, hyp, Number(hyp / hyp_perfect), this.sound.volume]);
} }