Add torch parameters to torch demo
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@@ -144,9 +144,9 @@ var moonlightSettings = {
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// Create torch objects
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// Torch constructor
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var Torch = function(game, x, y, radius, fade, color) {
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color = typeof color !== undefined ? [255, 255, 255] : color;
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fade = typeof fade !== undefined ? 0.25 : fade;
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radius = typeof radius !== undefined ? 64 : radius;
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color = ( typeof color == undefined ? [255, 255, 255] : color );
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fade = ( typeof fade == undefined ? 0.25 : fade );
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radius = ( typeof radius == undefined ? 64 : radius );
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Phaser.Sprite.call(this, game, x, y, null);
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// Set the pivot point for this sprite to the center
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