Add positional sounds from the tilemap
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@@ -106,7 +106,7 @@ SoundSprite.prototype.update_new_values = function() {
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console.log("Sound should be playing");
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}
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SoundSprite.prototype.adjust_relative_to_player = function(spr) {
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SoundSprite.prototype.adjust_relative_to = function(spr) {
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console.log(spr);
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if ( this.sound_nofade == true ) {
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this.sound.volume = 1.0;
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