Word bubbles
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@@ -290,12 +290,12 @@ var AISprite = function(game, x, y, spritetype) {
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break;
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break;
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}
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}
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}
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}
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console.log(aistate);
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console.log(aistate);
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console.log(this.sprite_group);
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console.log(this.sprite_group);
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var mylines = moonlightDialog['status'][this.sprite_group][aistate];
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var mylines = moonlightDialog['status'][this.sprite_group][aistate];
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var text = mylines[game.rnd.integerInRange(0, mylines.length)];
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this.bubble_text = mylines[game.rnd.integerInRange(0, mylines.length)];
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var style = {font: '12px Arial Bold', fill: '#ffffff', align: 'center'}
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this.bubble_style = {font: '12px Arial Bold', fill: '#ffffff', align: 'center'}
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this.bubble = game.add.text(this.x, this.y, text, style);
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}
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}
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this.clearWordBubble = function()
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this.clearWordBubble = function()
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@@ -308,8 +308,6 @@ var AISprite = function(game, x, y, spritetype) {
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{
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{
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if ( game.rnd.integerInRange(0, 100) < 95 )
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if ( game.rnd.integerInRange(0, 100) < 95 )
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return;
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return;
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this.bubble.x = this.x;
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this.bubble.y = this.y - this.bubble.height;
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var running = false;
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var running = false;
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if ( game.rnd.integerInRange(0, 100) > 90 ) {
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if ( game.rnd.integerInRange(0, 100) > 90 ) {
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running = true;
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running = true;
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@@ -319,6 +317,10 @@ var AISprite = function(game, x, y, spritetype) {
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this.setWordBubble();
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this.setWordBubble();
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}
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}
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if ( this.bubble !== null ) {
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this.bubble.destroy();
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this.bubble = game.add.text(this.x, this.y - 20, text, style);
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}
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switch ( game.rnd.integerInRange(0, 4) ) {
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switch ( game.rnd.integerInRange(0, 4) ) {
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case 0: {
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case 0: {
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setSpriteMovement(this, running, 'up');
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setSpriteMovement(this, running, 'up');
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