Added phaser build and hellophaser sample

This commit is contained in:
2014-06-09 21:32:48 -07:00
parent 49f23abbe8
commit 48b5c5714a
856 changed files with 954584 additions and 0 deletions

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<exporter>
<name>phaser-json</name>
<displayName>Phaser (JSON)</displayName>
<description>Exporter for Phaser, JSON</description>
<version>1.0</version>
<yAxisDirection>down</yAxisDirection>
<physicsEngine>box2d</physicsEngine>
<template>phaser.json</template>
<fileExtension>json</fileExtension>
<anchorPoint>
<enabled>no</enabled>
</anchorPoint>
<origin>
<type>fixed</type>
<relX>0.0</relX>
<relY>1.0</relY>
</origin>
<supportsCircles>yes</supportsCircles>
<body>
</body>
<fixture>
<parameter>
<name>fixtureKey</name>
<description>Give this fixture a unique KEY so you can retrieve it later in phaser</description>
<displayName>Fixture's Key</displayName>
<type>string</type>
<default></default>
</parameter>
<parameter>
<name>isSensor</name>
<displayName>Is Sensor</displayName>
<description>If set the physial </description>
<type>bool</type>
<default>false</default>
</parameter>
<parameter>
<name>filter_groupIndex</name>
<displayName>Group</displayName>
<description>Collision group.</description>
<shortDescription></shortDescription>
<type>int</type>
<default>0</default>
</parameter>
<parameter>
<name>filter_bitfield</name>
<type>bitfield</type>
<size>16</size>
</parameter>
<parameter>
<name>filter_categoryBits</name>
<displayName>Cat.</displayName>
<description>Collision category</description>
<shortDescription>Collision category</shortDescription>
<type>uint16</type>
<default>1</default>
<bitfield>yes</bitfield>
</parameter>
<parameter>
<name>filter_maskBits</name>
<displayName>Mask</displayName>
<description>Collision mask</description>
<shortDescription>Collision mask</shortDescription>
<type>uint16</type>
<default>65535</default>
<bitfield>yes</bitfield>
</parameter>
</fixture>
</exporter>

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{ {% for body in bodies %}
{% if not forloop.first %}, {% endif %}
"{{body.name}}": [
{% for fixture in body.fixtures %}{% if not forloop.first %} ,{% endif %}
{
{% if fixture.fixtureKey %}
"fixtureKey": "{{fixture.fixtureKey}}",
{% endif %}
"isSensor": {{fixture.isSensor}},
"filter": {
"group": {{fixture.filter_groupIndex}},
"categoryBits": {{fixture.filter_categoryBits}},
"maskBits": {{fixture.filter_maskBits}}
},
{% if fixture.isCircle %}
"circle": {
"radius": {{fixture.radius|floatformat:3}},
"position": [
{{fixture.center.x|floatformat:3}},
{{fixture.center.y|floatformat:3}}
]
}
{% else %}
"polygons":[
{% for polygon in fixture.polygons %}{% if not forloop.first %} ,{% endif %}
[ {% for point in polygon %} {% if not forloop.first %}, {% endif %} {{point.x}}, {{point.y}} {% endfor %} ]
{% endfor %}
]
{% endif %}
}
{% endfor %}
]
{% endfor %}
}