Added phaser build and hellophaser sample
This commit is contained in:
123
src/core/Plugin.js
Normal file
123
src/core/Plugin.js
Normal file
@@ -0,0 +1,123 @@
|
||||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
/**
|
||||
* This is a base Plugin template to use for any Phaser plugin development.
|
||||
*
|
||||
* @class Phaser.Plugin
|
||||
* @classdesc Phaser - Plugin
|
||||
* @constructor
|
||||
* @param {Phaser.Game} game - A reference to the currently running game.
|
||||
* @param {Any} parent - The object that owns this plugin, usually Phaser.PluginManager.
|
||||
*/
|
||||
Phaser.Plugin = function (game, parent) {
|
||||
|
||||
if (typeof parent === 'undefined') { parent = null; }
|
||||
|
||||
/**
|
||||
* @property {Phaser.Game} game - A reference to the currently running game.
|
||||
*/
|
||||
this.game = game;
|
||||
|
||||
/**
|
||||
* @property {Any} parent - The parent of this plugin. If added to the PluginManager the parent will be set to that, otherwise it will be null.
|
||||
*/
|
||||
this.parent = parent;
|
||||
|
||||
/**
|
||||
* @property {boolean} active - A Plugin with active=true has its preUpdate and update methods called by the parent, otherwise they are skipped.
|
||||
* @default
|
||||
*/
|
||||
this.active = false;
|
||||
|
||||
/**
|
||||
* @property {boolean} visible - A Plugin with visible=true has its render and postRender methods called by the parent, otherwise they are skipped.
|
||||
* @default
|
||||
*/
|
||||
this.visible = false;
|
||||
|
||||
/**
|
||||
* @property {boolean} hasPreUpdate - A flag to indicate if this plugin has a preUpdate method.
|
||||
* @default
|
||||
*/
|
||||
this.hasPreUpdate = false;
|
||||
|
||||
/**
|
||||
* @property {boolean} hasUpdate - A flag to indicate if this plugin has an update method.
|
||||
* @default
|
||||
*/
|
||||
this.hasUpdate = false;
|
||||
|
||||
/**
|
||||
* @property {boolean} hasPostUpdate - A flag to indicate if this plugin has a postUpdate method.
|
||||
* @default
|
||||
*/
|
||||
this.hasPostUpdate = false;
|
||||
|
||||
/**
|
||||
* @property {boolean} hasRender - A flag to indicate if this plugin has a render method.
|
||||
* @default
|
||||
*/
|
||||
this.hasRender = false;
|
||||
|
||||
/**
|
||||
* @property {boolean} hasPostRender - A flag to indicate if this plugin has a postRender method.
|
||||
* @default
|
||||
*/
|
||||
this.hasPostRender = false;
|
||||
|
||||
};
|
||||
|
||||
Phaser.Plugin.prototype = {
|
||||
|
||||
/**
|
||||
* Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics).
|
||||
* It is only called if active is set to true.
|
||||
* @method Phaser.Plugin#preUpdate
|
||||
*/
|
||||
preUpdate: function () {
|
||||
},
|
||||
|
||||
/**
|
||||
* Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render.
|
||||
* It is only called if active is set to true.
|
||||
* @method Phaser.Plugin#update
|
||||
*/
|
||||
update: function () {
|
||||
},
|
||||
|
||||
/**
|
||||
* Render is called right after the Game Renderer completes, but before the State.render.
|
||||
* It is only called if visible is set to true.
|
||||
* @method Phaser.Plugin#render
|
||||
*/
|
||||
render: function () {
|
||||
},
|
||||
|
||||
/**
|
||||
* Post-render is called after the Game Renderer and State.render have run.
|
||||
* It is only called if visible is set to true.
|
||||
* @method Phaser.Plugin#postRender
|
||||
*/
|
||||
postRender: function () {
|
||||
},
|
||||
|
||||
/**
|
||||
* Clear down this Plugin and null out references
|
||||
* @method Phaser.Plugin#destroy
|
||||
*/
|
||||
destroy: function () {
|
||||
|
||||
this.game = null;
|
||||
this.parent = null;
|
||||
this.active = false;
|
||||
this.visible = false;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Phaser.Plugin.prototype.constructor = Phaser.Plugin;
|
||||
Reference in New Issue
Block a user