From 4a82afda4c6e83c20556b1942a9437b8df8c569f Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Fri, 13 Jun 2014 01:58:29 -0700 Subject: [PATCH] Add wandering sprites back to map via map objects --- moonlight/js/moonlight-skulk.js | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 42df771..128f593 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -760,13 +760,14 @@ var AISprite = function(game, x, y, key, frame, spritetype) { game.physics.arcade.enable(this); this.body.collideWorldBounds = true; - var ARGH = spritenames_by_type[spritetype]; - ARGH = ARGH.split("-"); - this.sprite_group = ARGH[0] + "-" + ARGH[1]; if ( (typeof this.sprite_name) !== undefined ) { this.sprite_name = spritenames_by_type[spritetype]; + var ARGH = spritenames_by_type[spritetype]; + ARGH = ARGH.split("-"); + this.sprite_group = ARGH[0] + "-" + ARGH[1]; } else { - this.sprite_name = "townsfolk-male-1" + this.sprite_name = "townsfolk-male-1"; + this.sprite_group = "townsfolk-male"; } addAnimation(this, 'bipedwalkleft');