Making townsfolk report you to a guard
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@@ -1067,8 +1067,21 @@ var AISprite = function(game, x, y, key, frame) {
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this.action_reportplayer = function()
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this.action_reportplayer = function()
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{
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{
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console.log("I AM REPORTING THE PLAYER");
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var aiSprites = game.state.states.game.aiSprites;
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setSpriteMovement(this);
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var nearest = null;
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var lastdist = 0.0;
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if ( (this.path.length < 1) || this.path_index >= this.path.length) {
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for ( var i = 0 ; i < length(aiSprites); i++ ) {
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spr = aiSprites[i];
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var dist = new Phaser.Line(this.x, this.y, spr.x, spr.y);
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if ( (lastdist == 0.0 ) || (dist.length < lastdist) ) {
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lastdist = dist;
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nearest = spr;
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}
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}
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this.target = spr;
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}
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this.chasetarget(spr);
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}
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}
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this.action_huntplayer = function()
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this.action_huntplayer = function()
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@@ -1177,6 +1190,7 @@ var AISprite = function(game, x, y, key, frame) {
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pathfinder_grid = [];
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pathfinder_grid = [];
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this.walkables = [];
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this.walkables = [];
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this.path = [];
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this.path = [];
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this.target = player;
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this.path_tweens = [];
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this.path_tweens = [];
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this.path_maximum_steps = 4;
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this.path_maximum_steps = 4;
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this.awareness_change_enabled = true;
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this.awareness_change_enabled = true;
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