From 4d984c5930d00efb05153e723c13aae85e1efb7b Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Sat, 14 Jun 2014 15:46:58 -0700 Subject: [PATCH] Making AI able to 'see' the player --- moonlight/js/moonlight-skulk.js | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index defcf84..90d0178 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -626,9 +626,11 @@ var AISprite = function(game, x, y, key, frame) { var sprrect = Phaser.Rectangle(spr.x, spr.y, spr.x + 32, spr.y + 32); - return ( - viewrect.intersects(sprrect) || - viewrect.containsRect(sprrect) ); + if ( viewrect.intersects(sprrect) || viewrect.containsRect(sprrect) ) { + console.log("I SEE YOU YOU FUCKER"); + return true; + } + return false; } this.enableWordBubble = function() { @@ -1097,7 +1099,7 @@ GameState.prototype.update = function() } if ( x.collide_with_player == false ) return; - x.canSeeSprite(player, true); + x.canSeeSprite(player, false); this.physics.arcade.collide(x, player); }