diff --git a/moonlight/gfx/ui/uiGameDisplayBorder.png b/moonlight/gfx/ui/uiGameDisplayBorder.png
new file mode 100644
index 0000000..1c7e582
Binary files /dev/null and b/moonlight/gfx/ui/uiGameDisplayBorder.png differ
diff --git a/moonlight/index.html b/moonlight/index.html
index 196517f..8c8f95f 100644
--- a/moonlight/index.html
+++ b/moonlight/index.html
@@ -3,14 +3,10 @@
Moonlight Skulk (Working Title)
+
-
@@ -23,6 +19,23 @@
+
+

+
+
+
+
diff --git a/moonlight/moonlight.css b/moonlight/moonlight.css
new file mode 100644
index 0000000..f0e718a
--- /dev/null
+++ b/moonlight/moonlight.css
@@ -0,0 +1,18 @@
+body {
+ margin: 0;
+ background-color: #000000;
+ color: #c8c8c8;
+ text-align: center;
+ width: 800px;
+ align: center;
+}
+
+#uiGameContainer {
+ position: absolute;
+}
+
+#uiGameDisplay {
+ position: absolute;
+ top: 60px;
+ left: 55px;
+}
\ No newline at end of file
diff --git a/moonlight/src/GameStates.js b/moonlight/src/GameStates.js
index dd1e23d..b795836 100644
--- a/moonlight/src/GameStates.js
+++ b/moonlight/src/GameStates.js
@@ -126,7 +126,11 @@ GameState.prototype.create = function()
GameState.prototype.updateShadowTexture = function() {
var cv = this.shadowTextureColor;
- this.shadowTexture.context.fillStyle = "rgb(" + cv[0] + "," + cv[1] + "," + cv[2] + ")";
+ var uigamma = parseInt(getDOMValue("uiGamma"));
+ this.shadowTexture.context.fillStyle = ("rgb(" + (cv[0]+uigamma) +
+ "," + (cv[1]+uigamma) +
+ "," + (cv[2]+uigamma) + ")"
+ );
this.shadowTexture.context.fillRect(0, 0, game.world.width, game.world.height);
this.staticLights.forEach(function(light) {
@@ -203,7 +207,8 @@ GameState.prototype.check_input = function()
}
GameState.prototype.update_player_lightmeter = function() {
- player.lightmeter = (Number(array_average(this.shadowTextureColor)) / 255.0);
+ var avg_shadow = Number(array_average(this.shadowTextureColor));
+ player.lightmeter = ((avg_shadow) / 255.0);
lightValue = 0;
this.staticLights.forEach(function(light) {
var left = player.x;
diff --git a/moonlight/src/SoundSprite.js b/moonlight/src/SoundSprite.js
index c548126..60b4d79 100644
--- a/moonlight/src/SoundSprite.js
+++ b/moonlight/src/SoundSprite.js
@@ -54,8 +54,9 @@ SoundSprite.prototype.update_new_values = function() {
}
SoundSprite.prototype.adjust_relative_to = function(spr) {
+ var adjustment = 1.0 - Number(parseInt(getDOMValue("uiMusicVolume"))) / 100.0;
if ( this.sound_nofade == true ) {
- this.sound.volume = this.sound_volume;
+ this.sound.volume = Math.min(0, this.sound_volume - adjustment);
return;
}
@@ -72,7 +73,7 @@ SoundSprite.prototype.adjust_relative_to = function(spr) {
var hyp = Math.sqrt(Number(xd * xd) + Number(yd * yd));
- this.sound.volume = (1.0 - Number(hyp / this.sound_distance));
+ this.sound.volume = (1.0 - adjustment - Number(hyp / this.sound_distance));
// Math.max doesn't work here??
if ( this.sound.volume < 0 )
this.sound.volume = 0;
diff --git a/moonlight/src/Util.js b/moonlight/src/Util.js
index e7fc295..5f2b3d6 100644
--- a/moonlight/src/Util.js
+++ b/moonlight/src/Util.js
@@ -306,3 +306,7 @@ function isSet(x)
return ( (typeof x !== 'undefined') &&
( x !== null ) );
}
+
+function getDOMValue(name) {
+ return document.getElementById(name).value
+}
diff --git a/moonlight/src/main.js b/moonlight/src/main.js
index d4c75cd..00a16a9 100644
--- a/moonlight/src/main.js
+++ b/moonlight/src/main.js
@@ -2,7 +2,7 @@
var pathfinder = null;
var pathfinder_grid = null;
-var game = new Phaser.Game(SCREEN_WIDTH, SCREEN_HEIGHT, Phaser.AUTO, '');
+var game = new Phaser.Game(SCREEN_WIDTH, SCREEN_HEIGHT, Phaser.AUTO, 'uiGameDisplay');
game.state.add('boot', Boot, false);
game.state.add('preloader', Preloader, false);