Reset awareness timer when you get a new path that can see me

This commit is contained in:
2014-06-18 17:00:33 -07:00
parent a5282753da
commit 555609f5c5

View File

@@ -1027,6 +1027,7 @@ var AISprite = function(game, x, y, key, frame) {
console.log("I am at the end of my path");
if ( this.canSeeSprite(player, false) == true ) {
console.log("I can see the player");
this.setAwarenessEffect(STATE_ALERTED);
this.path_set(player, true);
this.path_tween_start();
} else {
@@ -1044,6 +1045,7 @@ var AISprite = function(game, x, y, key, frame) {
this.path_purge();
this.path_tween_stop();
} else {
x.setAwarenessState(STATE_ALERTED);
this.path_tween_start();
}
}