diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 29bc83c..d90bd83 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -102,28 +102,23 @@ var moonlightSettings = { 'layers': { '0 - NonCollide Base': { 'collides': false, - 'collisionBetween': [0, 0], - 'resizeWorld': true + 'collisionBetween': [0, 0] }, '0 - Collide Base': { 'collides': true, - 'collisionBetween': [0, 9999], - 'resizeWorld': false + 'collisionBetween': [0, 9999] }, '0 - NonCollide Overlay - Pathways': { 'collides': false, - 'collisionBetween': [0, 9999], - 'resizeWorld': false + 'collisionBetween': [0, 9999] }, '0 - Collide Overlay - Ground Objects': { 'collides': true, - 'collisionBetween': [0, 9999], - 'resizeWorld': false + 'collisionBetween': [0, 9999] }, '0 - NonCollide Overlay - Ground Objects': { 'collides': false, - 'collisionBetween': [0, 9999], - 'resizeWorld': false + 'collisionBetween': [0, 9999] } }, 'path': 'gfx/map.json' @@ -808,8 +803,7 @@ GameState.prototype.create = function() console.log("Layer " + ln + " collides, saving it for later..."); this.map_collision_layers.push(layer); } - if ( lp['resizeWorld'] == true ) - layer.resizeWorld(); + layer.resizeWorld(); } player = this.add.sprite(10, 10, 'player');