Refactor away from '== null' checks towards isSet
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@@ -103,7 +103,7 @@ function nearestWalkableTile(spr)
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for ( var i = 1 ; i < 100 ; i++ ) {
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var rv = _walkable_inner(i);
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if ( rv !== null ) {
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if ( isSet(rv) ) {
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console.log("Found near walkable tile");
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console.log([rv] + [spr.x / 32, spr.y / 32]);
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return rv
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