diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 1268f1f..2829674 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -270,7 +270,7 @@ GameState.prototype.updateShadowTexture = function() { // Iterate through each of the lights and draw the glow this.staticLights.forEach(function(light) { if ( ! light.intersectRaw(game.camera.x, game.camera.y, game.width, game.height) ) { - continue; + return; } // Randomly change the radius each frame var radius = light.radius + game.rnd.integerInRange(1,10);