diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index ed1a88a..9e9cf97 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -1101,7 +1101,7 @@ GameState.prototype.check_input = function() GameState.prototype.update_player_lightmeter = function() { lightValue = 0; this.staticLights.forEach(function(light) { - line = new Phaser.Line(player.x + 16, player.y + 16, light.x, light.y); + line = new Phaser.Line(player.x + 16, player.y + 16, light.x + 16, light.y + 16); if ( line.length > light.radius ) return; var ll = line.length;