Go back to text wordbubbles
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@@ -824,6 +824,7 @@ var AISprite = function(game, x, y, key, frame) {
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var mylines = moonlightDialog['status'][this.sprite_group][aistate];
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text = mylines[game.rnd.integerInRange(0, mylines.length)];
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style = {font: '14px Arial Bold', fill: '#ffffff', align: 'center'}
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console.log(this + " said " + text);
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this.text_size = stringSize(text, style['font']);
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this.bubble = game.add.text(this.x, this.y, text, style);
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this.bubble_offsets = [ (this.body.width/2) + -(this.text_size[0] / 2), -( this.text_size[1]/2) ];
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@@ -883,7 +884,6 @@ var AISprite = function(game, x, y, key, frame) {
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this.animations.destroy();
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this.bubble = null;
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this.clearWordBubble();
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this.enableWordBubble();
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this.state = STATE_UNAWARE;
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this.loadTexture(this.sprite_name, 0);
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@@ -914,8 +914,6 @@ var AISprite = function(game, x, y, key, frame) {
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Phaser.Sprite.call(this, game, x, y, null);
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game.physics.arcade.enable(this);
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this.body.collideWorldBounds = true;
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this.bubble = null;
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this.enable_word_bubble = false;
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this.sprite_name = "townsfolk-male-1";
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this.sprite_group = "townsfolk-male";
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