diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 081a9a1..df3fe0b 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -1020,7 +1020,7 @@ GameState.prototype.create = function() this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height); // drop this lower to make the map darker - this.shadowTextureColor = 'rgb(40, 40, 40)'; + this.shadowTextureColor = 'rgb(255, 255, 255)'; this.shadowSprite = game.add.image(0, 0, this.shadowTexture); this.shadowSprite.blendMode = Phaser.blendModes.MULTIPLY;