diff --git a/phaser-tutorial/part1.html b/phaser-tutorial/part1.html index a4e0cea..d6f222c 100644 --- a/phaser-tutorial/part1.html +++ b/phaser-tutorial/part1.html @@ -17,19 +17,24 @@ var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update }); function preload() { - assets = { - 'sky' : ['assets/sky.png'], - 'ground' : ['assets/platform.png'], - 'star' : ['assets/star.png'], - 'dude' : ['assets/dude.png', 32, 48] - }; - for (var k in assets) { - if ( assets[k].length == 0 ) { - game.load.image(k, assets[k][0]); - } else { - game.load.spritesheet(k, assets[k][0], assets[k][1], assets[k][2]); - } - } + game.load.image('sky', 'assets/sky.png'); + game.load.image('ground', 'assets/platform.png'); + game.load.image('star', 'assets/star.png'); + game.load.spritesheet('dude', 'assets/dude.png', 32, 48); + + // assets = { + // 'sky' : ['assets/sky.png'], + // 'ground' : ['assets/platform.png'], + // 'star' : ['assets/star.png'], + // 'dude' : ['assets/dude.png', 32, 48] + // }; + // for (var k in assets) { + // if ( assets[k].length == 0 ) { + // game.load.image(k, assets[k][0]); + // } else { + // game.load.spritesheet(k, assets[k][0], assets[k][1], assets[k][2]); + // } + // } } function create() {