diff --git a/phaser-tutorial/part1.html b/phaser-tutorial/part1.html
index a4e0cea..d6f222c 100644
--- a/phaser-tutorial/part1.html
+++ b/phaser-tutorial/part1.html
@@ -17,19 +17,24 @@
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update });
function preload() {
- assets = {
- 'sky' : ['assets/sky.png'],
- 'ground' : ['assets/platform.png'],
- 'star' : ['assets/star.png'],
- 'dude' : ['assets/dude.png', 32, 48]
- };
- for (var k in assets) {
- if ( assets[k].length == 0 ) {
- game.load.image(k, assets[k][0]);
- } else {
- game.load.spritesheet(k, assets[k][0], assets[k][1], assets[k][2]);
- }
- }
+ game.load.image('sky', 'assets/sky.png');
+ game.load.image('ground', 'assets/platform.png');
+ game.load.image('star', 'assets/star.png');
+ game.load.spritesheet('dude', 'assets/dude.png', 32, 48);
+
+ // assets = {
+ // 'sky' : ['assets/sky.png'],
+ // 'ground' : ['assets/platform.png'],
+ // 'star' : ['assets/star.png'],
+ // 'dude' : ['assets/dude.png', 32, 48]
+ // };
+ // for (var k in assets) {
+ // if ( assets[k].length == 0 ) {
+ // game.load.image(k, assets[k][0]);
+ // } else {
+ // game.load.spritesheet(k, assets[k][0], assets[k][1], assets[k][2]);
+ // }
+ // }
}
function create() {