Moved to graphical word bubbles
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@@ -571,7 +571,8 @@ var AISprite = function(game, x, y, spritetype) {
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}
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var mylines = moonlightDialog['status'][this.sprite_group][aistate];
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this.bubble = new Phaser.Sprite(game, this.x, this.y, mylines[game.rnd.integerInRange(0, mylines.length)]);
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var myline = mylines[game.rnd.integerInRange(0, mylines.length)]
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this.bubble = new Phaser.Sprite(game, this.x, this.y, myline);
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game.physics.arcade.enable(this.bubble);
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timer = game.time.create(false);
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