From 65f08c1384bc745a1b94845deda79910477783e1 Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Sat, 14 Jun 2014 16:48:09 -0700 Subject: [PATCH] Making AI able to 'see' the player --- moonlight/js/moonlight-skulk.js | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index ad11510..7c79377 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -628,8 +628,7 @@ var AISprite = function(game, x, y, key, frame) { var viewrect = this.viewRectangle(); if ( viewrect == null ) return false; - var sprrect = new Phaser.Rectangle(spr.x, spr.y, spr.x + 32, spr.y + 32); - + var sprrect = new Phaser.Rectangle(spr.x, spr.y, 32, 32); if ( viewrect.intersects(sprrect) || viewrect.containsRect(sprrect) ) { console.log("I SEE YOU YOU FUCKER"); return true;