diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index d61caa8..5842fdd 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -268,7 +268,7 @@ GameState.prototype.updateShadowTexture = function() { this.shadowTexture.context.fillRect(0, 0, game.world.width, game.world.height); // Iterate through each of the lights and draw the glow - this.lights.forEach(function(light) { + this.staticLights.forEach(function(light) { // Randomly change the radius each frame var radius = light.radius + game.rnd.integerInRange(1,10);